Launch Visual Studio 2015 and create a new project. Note: This series is aimed for beginners on DirectX and graphics programming in general.ġ) Get Visual Studio 2015, the community version can be downloaded from free here:Ģ) Make sure to select the Windows Universal component when installing:ģ) Optional: Watch Chas Boyd give a great talk on Direct3D 12 at Intel’s Buzz Workshop At a later stage we will dive deeper into buffers, command lists, pipeline and much more. This tutorial is just part 1 in a longer DirectX 12 tutorial series. This means that you will get better performance and room to do a lot of neat stuff, but it also gives you more responsibility when it comes to handling the low level stuff. I will go more in-depth on the DirectX 12 SDK later in this series, however for now, I would like to show you how you can create a new DirectX 12 enabled project, explain what’s going on, as well as direct you to the resources made available by my friends in the DirectX team.ĭirectX 12 brings a lot of new features, and it takes you much closer to the hardware than ever before. Windows 10 has just been released, and with it Microsoft’s latest iteration of DirectX – DirectX 12.
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